using Fruits.UI;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;

public class DownloadForm : UGuiForm
{
    [SerializeField]
    private TMP_Text downloadInfo;

    public void SetDownloadInfo(string info)
    {
        gameObject.SetActive(true);
        downloadInfo.text = info;
    }

    public void Hide()
    { 
        gameObject.SetActive(false);
    }
}
